After several previous attempts at modeling the P90 I remade the model from scratch. The previous models had many problems with them, so i chose to remake the P90. The render shown is missing some of the custom materials that were made for the model, while I cannot yet skin I did make a few realistic textures that enhanced the model, a render showing these may be made available at a later time. Materials were for the front rails, the magazine, and the receiver assembly.
Known problems on this model
Error on fore end of top-side rail
Smoothing issue on forward receiver handle
Estimated Modeling Time
13 Hours
M4 Commando with SOPMODS
This is my first high poly M4 Commando. The original assembly was done several weeks prior to the SOPMOD attachements. Apon doing the attachements several fixes were made to the original model, mostly around the receiver area.
As a fan of the Stargate television series I have long wanted to create a high-poly model of the stargate. This is my first attempt at such.
All of the symbols are exactly as the real one has.
This render shows the closed iris
The Stargate design and name are the intellectual property of MGM.
Stargate
As a fan of the Stargate television series I have long wanted to create a high-poly model of the stargate. This is my first attempt at such.
All of the symbols are exactly as the real one has.
The Stargate design and name are the intellectual property of MGM.
FN P90 redo
This is a recent recreation of my earlier P90 model. Biggest change is the use of Turbosmooth(meshsmooth) on nearly every peice of the model.
FN M249
This model was one of my first to include meshsmoothed objects. The model took about 6 hours to fully model.
Desert Eagle
A simple Desert Eagle model, on this particular model I modeled the magazine as close to reality as my references allowed.
This is a WIP handgun I am modeling for the express purpose of developing the ability to skin and UVW map models.
MP5
This is a work in progress model of the MP5 Submachine gun.
This is my first completely meshsmoothed weapon. Currently I need to add some detail along the top edge and fix a few mesh errors.
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